c++ 2015 07 03
I’ve recently come across a nasty standard library bug in the implementation shipped with Microsoft Visual Studio 2012/2013. StackOverflow was of no help, so I had to somehow report the bug to the maintainers. Oddly enough, Visual Studio’s Connect page wouldn’t let me report one, complaining about the lack of permissions, even though I was logged in from my work account, associated with my Visual Studio 2013 installation.
Fortunately, I’ve come across the personal website of this amazing guy, Stephan T. Lavavej, who appears to be the chief maintainer of Microsoft’s standard library implementation. He seems to be your go-to guy when it comes to obvious standard library misbehaviours.
Anyway, the story begins with me trying to implement the singleton pattern using C++11 facilities like this:
#include <mutex>
template <typename Derived>
class Singleton {
public:
static Derived& get_instance() {
std::call_once(initialized_flag, &initialize_instance);
return Derived::get_instance_unsafe();
}
protected:
Singleton() = default;
~Singleton() = default;
static Derived& get_instance_unsafe() {
static Derived instance;
return instance;
}
private:
static void initialize_instance() {
Derived::get_instance_unsafe();
}
static std::once_flag initialized_flag;
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
};
template <typename Derived>
std::once_flag Singleton<Derived>::initialized_flag;
Neat, huh?
Now other classes can inherit from Singleton
, implementing the singleton
pattern effortlessly:
class Logger : public Singleton<Logger> {
private:
Logger() = default;
~Logger() = default;
friend class Singleton<Logger>;
};
Note that the N2660 standard proposal isn’t/wasn’t implemented in the
compilers shipped with Visual Studio 2012/2013.
If it was, I wouldn’t, of course, need to employ this std::call_once
trickery, and the implementation would be much simpler, i.e. something like
this:
class Logger {
public:
static Logger& get_instance() {
static Logger instance;
return instance;
}
private:
Logger() = default;
~Logger() = default;
};
The point is that the Logger::get_instance
routine above wasn’t thread-safe
until C++11.
Imagine what might happen if Logger
’s constructor takes some time to
initialize the instance.
If a couple of threads then call get_instance
, the first thread might begin
the initialization process, making the other thread believe that the instance
had already been intialized.
This other thread might then return a reference to the instance which hasn’t
yet completed its initialization and is most likely unsafe to use.
Since C++11 includes the proposal mentioned above, this routine would indeed be
thread-safe in C++11.
Unfortunately, the compilers shipped with Visual Studio 2012/2013 don’t/didn’t
implement this particular proposal, which caused me to look at
std::call_once
, which seemed to implement exactly what I needed.
Unfortunately, matters became a bit more complicated when I tried to introduce
two singletons, one having a dependency on the other.
I had Logger
, like in the example above, and some kind of a “master”
singleton (let’s call it Duke
).
Duke
’s constructor was complicated and time-consuming, and definitely
required some logging to be done.
I thought that I could simply call Logger::get_instance
inside Duke
’s
constructor, and everything looked fine at first glance.
#include <chrono>
#include <thread>
class Logger : public Singleton<Logger> {
public:
Logger& operator<<(const char* msg) {
// Actual logging is stripped for brevity.
return *this;
}
private:
Logger() {
// Opening log files, etc.
std::this_thread::sleep_for(std::chrono::seconds{3});
}
~Logger() = default;
friend class Singleton<Logger>;
};
class Duke : public Singleton<Duke> {
private:
Duke() {
Logger::get_instance() << "started Duke's initialization";
// It's a lot of work to be done.
std::this_thread::sleep_for(std::chrono::seconds{10});
Logger::get_instance() << "finishing Duke's initialization";
}
~Duke() = default;
friend class Singleton<Duke>;
};
Now, what happens if I have two threads, one using the Duke
instance, and the
other logging something?
Like in this example:
#include <thread>
namespace {
void get_logger() {
entered(__FUNCTION__);
Logger::get_instance();
exiting(__FUNCTION__);
}
void get_duke() {
entered(__FUNCTION__);
Duke::get_instance();
exiting(__FUNCTION__);
}
}
int main() {
std::thread t1{&get_duke};
std::thread t2{&get_logger};
t1.join();
t2.join();
return 0;
}
entered
and exiting
are utility functions to print timestamps.
The implementation is included in the complete code sample.
The first thread is supposed to have the total running time of about 13
seconds, right?
Three seconds to initialize the Logger
instance and ten to initialize the
Duke
instance.
The second thread, similarly, is supposed to be done in about 3 seconds
required for the initialization of Logger
.
Weirdly, this program produces the following output when compiled using Visual Studio 2013’s compiler:
Entered `anonymous-namespace'::get_duke at Fri Jul 03 02:26:16 2015
Entered `anonymous-namespace'::get_logger at Fri Jul 03 02:26:16 2015
Exiting `anonymous-namespace'::get_duke at Fri Jul 03 02:26:29 2015
Exiting `anonymous-namespace'::get_logger at Fri Jul 03 02:26:29 2015
Isn’t it wrong that the second thread actually took the same 13 seconds as the first thread? Better check with some other compiler in case it was me who made a mistake. Unfortunately, the program behaves as expected when compiled using GCC:
Entered get_logger at Fri Jul 3 02:27:12 2015
Entered get_duke at Fri Jul 3 02:27:12 2015
Exiting get_logger at Fri Jul 3 02:27:15 2015
Exiting get_duke at Fri Jul 3 02:27:25 2015
So it appears that the implementation of std::call_once
shipped with Visual
Studio 2012/2013 relies on some kind of a global lock, which causes even the
simple example above to misbehave.
The complete code sample to demonstrate the misbehaviour described above can be found in this blog’s repository.
So, since I couldn’t submit the bug via Visual Studio’s Connect page, I wrote
to Mr. Lavavej directly, not hoping for an answer.
Amazingly, it took him less than a day to reply.
He told me he was planning to overhaul std::call_once
for Visual Studio 2015.
Meanwhile, I had to stick to something else; I think I either dropped logging
from Duke
’s constructor or initialized all the singleton instances manually
before actually using any of them.
In a few months, Mr. Lavavej replied to me that the bug has been fixed in
Visual Studio 2015 RTM.
I would like to thank him for the professionalism and responsibility he’s
shown.
My blog. Feel free to contribute or contact me.